Hey quakers and happy new year!
As you know, last year wasn't that active when it comes to gaming on AW freeze. So we decided to shut down the pickup server and focuse again on public games like we always have been playing from beginning of ClanV.
It was worth an experience but two servers just mess things up and the pickup system doesn't work for us anyway... I also almost finished new mod called vFreeZe and it should be ready at least untill spring...
So in the meantime, lets try to rehab the server and bring some games back on clanv AW Freeze, we can do it together :)
If i can remember, games usually started at 8 pm (Eu Cet) recently. So we are not a part of Q3:Plus anymore and you don´t need any discord to join the game, just open quake3 and /connect clanv.eu
have fun guys!!!
So even the quake3 is slowly dying that does not mean it is not developed anymore. Not talking about our current e+ mod but quake3 in general.
I would like to share with you some tips how to get most of your quake3, maybe fix some errors you don't even know you have.
First of all we will start with the executable itself. "V" server requires v1.32 or later (protocol 68) to join but there are lot of versions to try. If you own a modern PC "vulcan" renderer is the way to go.
You can check latest build from here https://github.com/ec-/Quake3e/releases/tag/latest which are updated almost daily and download Quake3.exe
After unpacking you will see 3 files. Classic q3e, q3e.ded and q3e-vulcan. The last mentioned is the one we are interested in. I am not going to go through the release notes you can check them by yourself but this one is the best for modern PCs.
For an example this solved my issues with geometry of far walls. The arc openings were not round but more like minecraft style when i was far away and only when i reached certain distance they became round. This is even more visible if you are running high resolution textures packs.
Second thing you want to check is if your mouse is not running through unnecessary usb hubs. It is always better to plug it directly to your motherboard's back IO plate, preferably USB3 port. On modern PCs USB2 ports are often behind build-in USB 2.0 hub which can add delays (1-2ms but its till delay right?)
If you install your windows and not do any tweaks its always good to set your power plan to high performance if you are going to do some gaming. This will force all your CPU cores to operate at maximum frequency even when there is no load. In default balanced power plan your cores are underclocked based on the load and since quake3 is not that demanding your cores can go up and down and all this can add some unwanted delay. If you are sick going to control panel to change the power plan back and forth a useful utility exists called PowerPlanSwitcher where you can easily change it from your taskbar. Other option is to set automatic powerplan switch to your q3 executable. You can google how to do that but for some reason it did not work for me. After running q3 the CPU cores were still underclocking like in the balanced mode. Don't forget to switch it back to balanced if you are doing some ordinary PC stuff to safe electric bill and excess heat generating.
It is always ok to close unwanted programs or even reboot the PC before you start a game. If your PC is running a whole day it can grab some garbage and fill out some caches which can contribute to slowness or performance instability. In some cases you can even go overkill and set the priority to high for the quake3-vulcan process. You can make it by going to task manager > details > right click on quake3-vulcan > set priority > high. (game must be running obviously)
Now few ingame settings. I always prefer go higher fps without g-sync/freesync. If your PC can handle it you should go with com_maxfps 250 or 125, with r_swapinterval 0, rate 25000, snaps 40 and cl_maxpackets 125.
in_mouse should be always 1 for the raw input, in_lagged should be 0 for before frame processing but you may experiment with this if you like and set it to 1.
If your audio is muddy you may try setting higher sample rate with s_khz 44
*V* server is running delag so make sure your g_delagweapons is set to 15. You can test if the delag is working for you by shooting a wall with machinegun. The sound of the weapon firing and the sound of bulled bouncing of the wall should be played together and in most cases the bounce sound is not even played. All the other q3 settings should be pretty much ok with the default values.
I hope i helped you a little bit and if not feel free to go to your previous settings. It is always smart to have key files stored somewhere on another disk/pc/cloud.
so i decided to set physics to quake live style again. The thing was just, ql physics are not compatible to all maps, you can easily get stuck on some corridors and it can boost your strafes when you did not want that at some point...But i saw players prefer the easier way to reach red armor on ospdm8 for example (although it wasn't intended on that map to reach it so quickly). And rocket jumps seem to be easier to perform as well, so i think that provides the best compromise for the majority.
I found these textures packs on moddb. These are not new but rather up-scaled old textures using neural networks (AI). You have to try them out. It looks amazing. Place them inside your baseq3 folder.
If you have xcsv_bq3hi-res don't forget to move it outside baseq3 so it won't interfere.
You may also set r_picmip to 0 and r_vertexlight 0 to get most of the picture.
All hail MamiyaOtaru (creator)
as we struggled to port working settings of the shotgun from quake live to our server and there were still some weird damage situations and also weird knockback, we reverted all fancy e+ settings back and shotgun is now vanilla q3. You can immediately feel the difference. Although the damage is reduced from original 110 to 100 but it feels pretty strong anyways. So no more shotgun from china :) Enjoy.
the old Discord Link is outdated, so if you wanna join our discord channel heres the new INVITATION LINK