As some of you already know, V is on the way to change the point release.
For this purpose we set with Yellows help on V2 46.101.165.123:27960 a server running on 1.32c with Excessive plus mod, so before we swap you can test and if needed ask for help, this will provide a smooth swap for you.
The preparation time will take probbaly some time, so feel free to write here under this thread.
Its very importand becouse after the preparation time also our main server V1 will move to 1.32 and ofc we would love to take you with us!

Why we do this? Cuz Q3 isnt that active anymore, especially 1.16n PR. So the best decission is to get as close as possible to active comunity. The Excessive Plus mod was released in Jul 2014!
This step was already considering by us for a long time! So its kinda exciting too.
The gameplay will be the same as you are used to but the Excessive plus mod will bring to you many improvements like:
- A more active comunity
- Quake Live physics
- Full customizable hud
- Cylindric hitbox,
- Anti-cheat system to catch most of the annoying aim bots and auto-shoot hacks including a brand new anti-wallhack system
- The advanced callvote configuration giving server admins absolute control over their servers
- Frame-rate independent physics to make the game generally more fair.
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Basically, what you need to do is installing the Point release 1.32 and the 1.32 C extension
then unpack the Excessive plus mod files to your main quake directory.
You can also use a Point Release switching tool if you wanna still play on 1.6n but wanna keep everything in one installation together with 1.32, so intall this cool tool.
Note! Nemesis and Noghost mod clients are made for 1.16n and can cause graphical issues on 1.32, so if u experience this, remove it.
You just have to put then your q3config.cfg inside the baseq folder and adjust it.
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Basic commands are like:
xp_enemyColors
- Changes color of all enemy models, "2112" numbers represents four colors
Example: xp_enemyColors "2222"
xp_enemyModel
- Changes all enemy models to the one you choose
Example: xp_enemyModel "tankjr"
xp_crosshairColor
- Changes your Crosshair color
Example: xp_crosshairColor "2"
hf
