Hey peeps,
During the next days, we gonna change the V server structure a littlebit, this means the servers will kinda run with own mod but will be still based on excessiveplus mod...
This will allow us to use own packs without any worries that it will replace .pk3s for players from other servers...
Also a few map fixes will happen, like bot fails and texture missing.
1. Its very importand that you set /cl_allowdownload 1 in your q3, otherwise you can´t get the files or be up to date...
2. Your Quake will create automatically a directory called clanvictory. It will be located in your Quake III Arena main drectory.
2. If you miss something in your cfg, just copy your cfg from excessiveplus directory to clan_victory. Thats it.
Not a big change but very effective...So prepare your ass.
The procedure should not make troubles but anyway for any quastions you can write under this post.
Cheers
Changelog:
Own mod subfolder (clanvictory)
----clanv pack v1----
Added New HQ Weapon skins
Added New HQ Item skins
Added Hq hitparks
Added New Medal (rampage)
As requested, reduced shotgun damage
Hitbox is set from 1.2 to 1.1
----comming soon----
Clan victory quake 3 menu and console
Custom enemymodels wthout textures (keel, tankjr)
Better looking Skyboxes
We are changing V server structure.
Re: We are changing V server structure.
ok nice. maby a good moment to decrease the hitbox of shotgun and railgun to the normal/usual levels?
Yes i know its only a small percentage..
Or are some people getting worried then ?
Yes i know its only a small percentage..
Or are some people getting worried then ?
Re: We are changing V server structure.
Well the unlagged option is the biggest problem, it makes lg and sg appear stronger than usual but i will try to adjust things to find a good compromise...
- Hanniballs
- Camper
- Posts: 3
- Joined: 27 Sep 2017 23:56
Re: We are changing V server structure.
SG+SG dont "appear", they are too strong
- YeLLoW
- Site Admin
- Posts: 976
- Joined: 18 May 2007 10:37
- Location: Bratislava, Slovak Republic
- Contact:
Re: We are changing V server structure.
lol i can't hit a shit with sg. leave my 20% bigger hit box be!!!!!!!!
Ping f*cking matters
-
- Map Warper
- Posts: 9
- Joined: 15 Feb 2017 01:04
Re: We are changing V server structure.
play with the hitbox , 1.0 - 1.1 and Hit Box Cylinder also, unlagged is very customizable to the weapons you need it to.
/* Unlagged
*
* Bitmask to turn on/off unlagged specifically for each weapon. Available
* flags include (they are self explanatory):
*
* 4 WP_MACHINEGUN
* 8 WP_SHOTGUN
* 16 WP_GRENADE_LAUNCHER
* 32 WP_ROCKET_LAUNCHER
* 64 WP_LIGHTNING
* 128 WP_RAILGUN
* 256 WP_PLASMAGUN
* 512 WP_BFG
* 1024 WP_GRAPPLING_HOOK
*
* 0 WP_NONE
* 2046 WP_ALL
*
* If you don't want to mess with these values, a value of 1 is the shorthand for WP_ALL,
* which delags all weapons, including all projectiles. If you prefer old unlagged for
* which only the hitscan weapons are delagged, use instead WP_MACHINEGUN | WP_SHOTGUN |
* WP_LIGHTNING | WP_RAILGUN, which is the same as 204 (4+8+64+128).
**/
you can find some previously made ql .cfg's here https://www.excessiveplus.net/forums/th ... gs-library
/* Unlagged
*
* Bitmask to turn on/off unlagged specifically for each weapon. Available
* flags include (they are self explanatory):
*
* 4 WP_MACHINEGUN
* 8 WP_SHOTGUN
* 16 WP_GRENADE_LAUNCHER
* 32 WP_ROCKET_LAUNCHER
* 64 WP_LIGHTNING
* 128 WP_RAILGUN
* 256 WP_PLASMAGUN
* 512 WP_BFG
* 1024 WP_GRAPPLING_HOOK
*
* 0 WP_NONE
* 2046 WP_ALL
*
* If you don't want to mess with these values, a value of 1 is the shorthand for WP_ALL,
* which delags all weapons, including all projectiles. If you prefer old unlagged for
* which only the hitscan weapons are delagged, use instead WP_MACHINEGUN | WP_SHOTGUN |
* WP_LIGHTNING | WP_RAILGUN, which is the same as 204 (4+8+64+128).
**/
you can find some previously made ql .cfg's here https://www.excessiveplus.net/forums/th ... gs-library
Re: We are changing V server structure.
Thx shadownight
Yes Cylinder hitbox is set already and a value of 1.1 shoud be better as you said, currently its at 1.2...
Yes Cylinder hitbox is set already and a value of 1.1 shoud be better as you said, currently its at 1.2...
-
- Map Warper
- Posts: 9
- Joined: 15 Feb 2017 01:04
Re: We are changing V server structure.
ya 1.2 goes over the model frame , unless everyone uses xp_modelscale
Re: We are changing V server structure.
Oki, setup is done and we are running on our own sub mod folder "clanvictory"...Big thx Shtayga and Yellow to help me with fixes and setup... Stay tuned for comming packs, like for nice new consoles, hq skyboxes and a custom enemymodel for better view...
cheers
cheers
Re: We are changing V server structure.
Cant connect, cant download "rotary_small2.pk3" it says, I had that problem once before and turned off autodownload, but now it dosnt work anymore...
Re: We are changing V server structure.
That bug is weird, we dont use such map but if it appears again you can try to download it anyway and put it inside baseq3 or clanvictory...
link http://de.ws.q3df.org/map/rotary_small2/