V1 Server Status - ONLINE

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YeLLoW
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V1 Server Status - ONLINE

Post by YeLLoW »

V1 is ONLINE

27.7.2010 Update

cfg changes
-allowed up to 2 identical ip adresses (request by withmefun coz he is playing with his bro with the same ip)

-increased duration and range of spawn protection (the old settings were not very noticeable)

25.7.2010 Update

-new spawn protection (nemesis style). When a just-spawned player will get killed by a playing player within 3 seconds, he will be respawned on a different spawnpoint. Also when a playing player will get killed by a just-spawned player within 3 seconds, he will also be respawned on a different spawnpoint. This wont work if you move from the spawn place more then 5 quake meters. So if you are getting attacked right after the spawn, stay still. Spawnkills are now not counting as a frag points.

-anticamper is on as a protection against "players out of computer". They will be frozen in 12 seconds so you don't need to search them for the last kill.

-different spawnpoint-selecting method as a trail to help against gay spawn in the group of enemies.

-duplicate IP connect protection against gays who are multiconnecting to the server in order to frustrate ppl or break the server.

-dynamic rotation is on. 3 different rotations for the range of connected players. 0-4, 5-12, 13-16

-full client settings checking. Client, snaps, rate, cl_timenudge, cl_maxpackets

-current time in BST mode broadcasting each 10 minutes.

4.7.2010 Update

-server is now checking rate and snaps settings each 30 seconds. If you are in spectator mode, you will be warned about wrong settings with private message also with info about correct values. If you start to play with wrong settings, you will be forced to spectator.

3.7.2010 Update
-server is now automaticaly checking snaps value of each connected player. So far is this check only for info. A msg will appear every 2 minutes. Its only in beta state so a bugs are possible.

8.6.2010 Update
-battlesuite for all players on new round to prevent survivors being spammed by respawned players.
-battlesuite duration 2 seconds
-disabled all server-side smoothing for clients to reduce load
-rate 25k to allow more bandwidth when 12 or more players connected
Ping f*cking matters
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