Page 1 of 1

Noghost or Nemesis?

Posted: 19 Mar 2010 22:36
by PoNK
Hi

I wanna know you're comments ppl ,
Wich one ?
Noghost or Nemesis

leave you're comments here and vote.

Bye

Re: Noghost or Nemesis?

Posted: 21 Mar 2010 13:56
by kaska
Not going to answer to that yet.
Lets give Noghost a month to see how it's going and then vote.

Re: Noghost or Nemesis?

Posted: 21 Mar 2010 19:28
by ZiPpO
Think this server is pants now, got noghost but cant set it up, no heads up or any help with setting when nemesis was so easy 2 set up unlike noghost, dont think i'll be useing server as much and i doubt alot of other players will either, sorry 2 say but u went from top server 2 bottom in my oppinon.

Re: Noghost or Nemesis?

Posted: 22 Mar 2010 03:23
by bone
just 1thing to say;
nemesis sucks! noghost rocks! :fan:

great job Yellow ;)

Re: Noghost or Nemesis?

Posted: 22 Mar 2010 09:42
by YeLLoW
Zippo, there is no need to use ng client. Nemesis works pretty cool even on ng servers.
BTW i find ng client pretty impressive. if i skip the HUD, there are many cool settings with it.

- hit sound (pro mode feature so you can hear how much are your shots making damage to enemy)
- cool new sounds for weapons
- better true lighning (to beam of LG is not shaking around crosshair so much when firing on enemy)
- correct map ambient sounds (do you remember on ts_dm5 the "blue team scores or red team scores" random sound? now i know its a sound of wolf in original :D)
- fixed thaw sound (this is only bug when you use nemesis client on ng servers, but with ng client is working everything just fine)
- cool scoreboard
-cg_enemycolors where you can set different colors for rail, head, body and legs and you can use RGB color code such as #FF0000 for your desired color.
- cool weapon efects (you can turn them on or off)

Re: Noghost or Nemesis?

Posted: 22 Mar 2010 12:28
by fl4k
Well i was at first more for the nemesis mod. I could not join without the noghost pk3 file and i missed some stuff of nemesis, i wasnt used to it... other view, hud, sounds etc. ... Some people said later you can just join with nemesis so i was looking for the bug in my cfg and hurraaaaa! :Yahoo!: in fact you can join currently with nemesis also (without the noghost pk3). So i can use now my old stuff in Nemesis with better physic and gameplay of Noghost.
I think you guys just got the same problem... So if my opinion counts :D noghost for evah!!!

some quastions:
-- i got a wierd sound of the footsteps with razor---is it becouse i play on nemesis?
-- whats about thaw sounds?
-- the ref pass?
-- i got snowballs instead of rockets :%) fixed (snowball.pk3)
-- i got blue splash gore :%) fixed (snowball.pk3)

cheers,
Martin

Re: Noghost or Nemesis?

Posted: 22 Mar 2010 13:59
by YeLLoW
fl4k wrote: -- i got a wierd sound of the footsteps with razor---is it becouse i play on nemesis?
-- whats about thaw sounds?
-- the ref pass?
-- i got snowballs instead of rockets :%) fixed (snowball.pk3)
-- i got blue splash gore :%) fixed (snowball.pk3)

cheers,
Martin
I think i will be able to fix that thaw sound. Its only the problem that ng server is pointing to wav file wich is not included in nemesis so you can not hear a shit. i will modify and add this file to nemesis pack and place it at the download section on V site.

ref mode is currently disabled because i have to figure out how could referees change maps and then put rotation back.
Only what i can do for now is allow ref with blocked "map" command so you could atleast mute, remove, kick, warn, put into team, lockteam and ban players.

about that footsteps could you send me a sample? :D i can take a look on that.

Re: Noghost or Nemesis?

Posted: 22 Mar 2010 14:19
by YeLLoW
ok done.

delete your old zzz-nemesis-client-2-0-14_529.pk3 file from baseq or nemesis folder.

download new http://www.clan-victory.co.uk/download/ ... 14_530.pk3 or the version with new weapons sounds http://www.clan-victory.co.uk/download/ ... sounds.pk3
and place it to your baseq folder.

Melting and thaw sounds should be ok now.

I had no possibility to test it so gimme your feedback. but it should work for 99% :)

cheers

YeLLoW

Re: Noghost or Nemesis?

Posted: 22 Mar 2010 16:17
by fl4k
ok the wierd footsteps sound is gone 8)

I tried your modifed client Yellow but sr it doesnt work, still no pssshhhh while thawning :D

My cfg needs still finetuning but its ok already-- the damage feeling and mega spawning are a littlebit wierd, even niero pwnd me :oops: :lol:

--
is it possible to allow the enemy following?
whats the cmd for the damage sound like on promode?
how is the cmd for player info like it was with /players?

Re: Noghost or Nemesis?

Posted: 22 Mar 2010 16:23
by YeLLoW
ok i will try to fix it when i will come home. its hard to it without quake installed.
god damn it....and i already maked all those posts...shit :D

mega should be ok 35 seconds.
the damage hmm. try timenudge 0 if its not.

Re: Noghost or Nemesis?

Posted: 22 Mar 2010 17:31
by ZiPpO
hi guy's. jus want 2 say a big THANK YOU 2 flak 4 helping me 2day 2 get nemesis working on V server, i got it done after a few hour's lmfao (yeah i know i'm a sexy beast when it come's 2 P.C's) i see yellow says i can make the head, body and arms diff color on NG, i did av it set yellow and green before geting nemesis setting's back, jus wondered if it is poss 2 av it like that even with the nemesis on as my enemy all 1 color!!! it's no drama if not cause i'm used 2 jus yellow but it would be kl 2 av it yellow and green like i did on Ng on nemesis! thank's guy's and u retract the bit where i said this server is PANTS sorry 4 that :D

Re: Noghost or Nemesis?

Posted: 22 Mar 2010 17:38
by YeLLoW
ZiPpO wrote:retract the bit where i said this server is PANTS sorry 4 that :D
don't worry. you are already banned!
ZiPpO wrote:jus wondered if it is poss 2 av it like that even with the nemesis on as my enemy all 1 color!!
head, torso, legs and rail shots of your enemies. "-" separator is a need between colors.

cg_enemyColor "red-green-yellow-green"
cg_enemyColor "3-2-5-1"
cg_enemyColor "0xdd2256-2-green-4"

Re: Noghost or Nemesis?

Posted: 22 Mar 2010 20:25
by -=*Ic3Cub3*=-
fl4k wrote:how is the cmd for player info like it was with /players?
/playerlist

Re: Noghost or Nemesis?

Posted: 23 Mar 2010 01:18
by YeLLoW
fl4k wrote:I tried your modifed client Yellow but sr it doesnt work, still no pssshhhh while thawning :D
Fixed :D

Re: Noghost or Nemesis?

Posted: 29 Mar 2010 16:18
by Liss0lala
Yoohooo! :Yahoo!:

Could some1 please help me with that enemy models stuff?
my enemies color is black! To annoying!

Guess im the less technical of all 8)
So could someone give me a manual step-by-step! :ROFL: :ROFL:


:oops: Lissy

Re: Noghost or Nemesis?

Posted: 29 Mar 2010 16:19
by Liss0lala
Ps.
I like noghost! 8)

Re: Noghost or Nemesis?

Posted: 30 Mar 2010 15:34
by YeLLoW
cg_enemymodel keel/pm
cg_enemycolor green

and you are good to go :)

Re: Noghost or Nemesis?

Posted: 02 Apr 2010 18:05
by -=*Ic3Cub3*=-
Please, set back nemesis :-)
Go away NoGhost mode ! :-)

Re: Noghost or Nemesis?

Posted: 04 Apr 2010 02:13
by PoNK
-=*Ic3Cub3*=- wrote:Please, set back nemesis :-)
Go away NoGhost mode ! :-)
agree with that cube ! 8)