ok here is the deal. Few players are still complaining about shity cfg, and that they can do a better or have better cfg or whatever, so i will share with you our complete V1 cfg so you could post your ideas to cfg improovement.
if no1 will make a post i will kick and ban those players if they will complain about cfg one more time. sounds like a good deal to me
set +Admin+ "Kaska&PJ&YeLLoW"
set +Location+ "UK"
set +Site+ "www.clan-victory.co.uk"
set +Clan+ "[*V*]"
set sv_maxPing "0"
set sv_minPing "0"
set sv_maxRate "25000"
set sv_privateClients "4"
set sv_privatePassword "asd"
set sv_pure "0"
set sv_fps "30"
set sv_hostname "[*V*] FreezE 1"
set sv_maxclients "16"
set sv_allowdownload "0"
set g_motd "We are running on NoGhost"
set g_knockback "1000"
set g_password ""
set g_needpass "0"
set g_forceRespawn "1"
set dmflags "8"
set sv_floodprotect "0"
seta sv_master1 "master3.idsoftware.com"
seta sv_master2 "monster.idsoftware.com"
seta sv_master3 "master0.gamespy.com"
seta sv_master4 "master1.gamespy.com"
seta sv_master5 "clanservers.net"
set gamename "freeze"
set rconPassword "asd"
set g_log "logs\frz.log"
set g_doWarmup "1"
set g_warmup "30"
set g_teamAutoJoin "0"
set g_teamForceBalance "0"
set g_friendlyFire "0"
set g_gamemod "1"
set g_gameType "3"
set timelimit "30"
set fraglimit "10"
set capturelimit "10"
set freezelimit "10"
set g_spSkill "4"
set bot_enable "0"
set bot_nochat "1"
set bot_minplayers "4"
//Variables
set g_inactivity_warnDisplayTime "0"
set g_spectatorInactivity "120"
set g_spectatorInactivity_warnDisplayTime "12000"
set g_weaponTeamRespawn "10"
set g_delag_smoothClients "0"
set g_delag "0"
set g_chatLimiter "0"
set g_freezetag_unfreezeTime "3000"
set g_freezetag_autoMeltTime "150"
set g_freezetag_worldAutoMeltTime "5000"
set g_switchTeamTime "0"
set g_playerlist "1"
set g_allowVote "1"
set pmove_fixed "1"
set pmove_msec "8"
set g_gameMod_followTeamOnly "1"
set g_freezetag_chatMeltTime "12000"
set g_doReady "0"
set g_startArmor "30"
set g_noWeaponDrop "1"
set g_blackNameFix "2"
set cg_enemyModel "1"
set cg_teamModel "1"
set cg_enemyColors "1"
set cg_teamColors "1"
set g_delag "0"
set g_calcStats "1"
set g_respawn_megahealth "35"
set g_freezetag_oldMeltingSound "1"
set g_startWeapon "128"
set g_headshots "0"
set g_smoothclients "0"
//Referee
set g_referee "1"
set g_referee_password "asd"
set g_referee_warnDisplayTime "3000"
set g_referee_allowedcmd_kick "1"
set g_referee_allowedcmd_map "0"
set g_referee_allowedcmd_ban "0"
set g_referee_allowedcmd_mute "1"
set g_referee_allowedcmd_unmute "1"
set g_referee_allowedcmd_warn "1"
set g_referee_allowedcmd_lockteam "1"
set g_referee_allowedcmd_unlockteam "1"
set g_referee_allowedcmd_hideref "1"
set g_referee_allowedcmd_unhideref "1"
set g_referee_allowedcmd_vote "1"
set g_referee_allowedcmd_vstr "1"
set g_referee_teamChat "3"
set g_referee_allowedcmd_g_promode "1"
set g_referee_allowedcmd_callvote "1"
set g_referee_allowedcmd_fraglimit "1"
set g_referee_allowedcmd_timelimit "1"
set g_referee_allowedcmd_freezelimit "1"
set g_referee_allowedcmd_g_delag "1"
set g_referee_allowedcmd_forceteam "1"
//Players
set g_allowVote_vstr "1"
set g_allowVote_map "0"
set g_allowVote_mute "0"
set g_allowVote_kick "0"
set g_allowVote_nextmap "0"
set g_allowVote_fraglimit "1"
set g_allowVote_g_promode "1"
set g_allowVote_g_delag "0"
//Variables
set g_wpflags "215"
set g_startWeapon "128"
set g_itemDisable "75546624"
//Ammo
set g_ammo_rocket "7"
set g_ammo_plasma "30"
set g_ammo_bfg "0"
set g_ammo_grenade "0"
set g_ammo_machinegun "50"
set g_ammo_machinegun_team "50"
set g_ammo_shotgun "10"
set g_ammo_lightning "0"
set g_ammo_railgun "7"
set g_ammo_pickupMaximum "200"
set g_maxAmmo_rocket "200"
set g_maxAmmo_plasma "200"
set g_maxAmmo_bfg "200"
set g_maxAmmo_grenade "200"
set g_maxAmmo_machinegun "200"
set g_maxAmmo_shotgun "200"
set g_maxAmmo_lightning "200"
set g_maxAmmo_railgun "200"
set g_pickupAmmo_rocket "5"
set g_pickupWeaponAmmo_rocket "5"
set g_pickupWeaponAmmo_plasma "30"
set g_pickupWeaponAmmo_grenade "5"
set g_pickupWeaponAmmo_lightning "60"
set g_pickupWeaponAmmo_railgun "5"
set g_damage_gauntlet "50"
set g_damage_railgun "100"
g_spawnInvulnerable "0"
g_spawnProtection "1"
g_spawnProtection_type "2"
g_spawnProtection_time "2000"
g_spawnProtection_otherPlayers "1"
g_spawnProtection_noPowerupSound "1"
Server CFG
- YeLLoW
- Site Admin
- Posts: 976
- Joined: 18 May 2007 10:37
- Location: Bratislava, Slovak Republic
- Contact:
Server CFG
Ping f*cking matters
Re: Server CFG
it always bullshiting me when some players are bleating about the server cfg and its also funny cuz i noticed one thing. It happens when they suck, so if they got a good day noone gives a fuck.....i dont want to call names now but in my opinion there are 3 options:
1. you should think about your skill or if you are already warmed..., for example i need almost a hour to get my potential. 2. you should check your own cfg file, there are a lot of values which makes things better. 3. Dont forget the ping...we are playing without delag so you have with a ping over 60 a big delay but even then..., (see solution 2). For example our spanish friends could sing a song about that
Else reply to yellow,
thx
1. you should think about your skill or if you are already warmed..., for example i need almost a hour to get my potential. 2. you should check your own cfg file, there are a lot of values which makes things better. 3. Dont forget the ping...we are playing without delag so you have with a ping over 60 a big delay but even then..., (see solution 2). For example our spanish friends could sing a song about that
Else reply to yellow,
thx
-
- Map Warper
- Posts: 9
- Joined: 15 Feb 2017 01:04
Re: Server CFG
id give or compare it to this one , was very popular as a ql config
https://www.excessiveplus.net/forums/thread/ql-cfg-v1-0
https://www.excessiveplus.net/forums/thread/ql-cfg-v1-0
Code: Select all
/*
QuakeLive
*/
Config
{
Name = "QuakeLive";
Date = "2011.07.03"; // (trans.), 25th March 2011 (orig. cfg by Kyto)
Author = "Kyto (original cfg for edawn); illca (translated for e+ 2.1, updated to support e+ 2.2a)";
Version = 1.0;
}
$xp_unlagged = 1;
$xp_Physics = PHYSICS_QUAKE_LIVE | PHYSICS_AIR_STEPS | PHYSICS_STEP_JUMPS;
$xp_solids = 0;
$g_speed = 320;
$g_gravity = 800;
$xp_chatProtection = 0;
$xp_muteSpectators = 0;
$g_forcerespawn = 5.0;
/*
if ($teamsize == "") $teamsize = 0;
if ($teamsize != 0)
$g_maxteamclients = $teamsize;
// - requires manual restart;
// - when voting for teamsize lower than current won't work :/ so, turned off.
*/
/* -----------------------------------------------------------
instead, you can use it this way:
in server.cfg: set teamsize "g_maxteamclients $(1); map_restart"
then on server: /callvote =teamsize 4
or /ref =teamsize 4 or /rcon =teamsize 4
(using it with ref requires adding it to xp_referee list, e.g.: set xp_referee "=teamsize", /rcon xp_referee "=teamsize")
----------------------------------------------------------- */
Misc
{
$xp_suddendeath = 0;
$g_friendlyFire = 0;
// Free for All
if ($g_gametype == GT_FFA)
{
$fraglimit = 50;
$timelimit = 20;
}
// Tournament
else if ($g_gametype == GT_TOURNAMENT)
{
$fraglimit = 0;
$timelimit = 10;
//--Overtime = 120, 120, 120, 120, 120;
}
// Team Deathmatch
else if ($g_gametype == GT_TEAM)
{
$fraglimit = 0;
$timelimit = 20;
//--Overtime = 300, 180, 60;
$g_friendlyFire = 1;
}
// Capture the Flag
else if ($g_gametype == GT_CTF)
{
$fraglimit = 0;
$timelimit = 20;
//--Overtime = 300, 180, 60;
$capturelimit = 8;
$roundlimit = 0;
}
// Clan Arena & Freeze Tag
else if (($g_gametype == GT_CA) || ($g_gametype == GT_FTAG))
{
$fraglimit = 10;
$timelimit = 0;
//--Overtime = 0;
//$roundlimit = 0;
}
Start Weapon = WP_LAST_USED;
if ($g_gametype == GT_CA)
{
Start Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG);
Start Powerups = No;
Weapons = No;
Items = No;
Ammos = No;
Powerups = No;
}
else if ($g_gametype == GT_FTAG)
{
if (warmup())
Start Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG);
else
Start Weapons = WP_GAUNTLET | WP_MACHINEGUN | WP_SHOTGUN | WP_PLASMAGUN;
Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG);
Start Powerups = No;
Items = IT_ALL;
Ammos = AM_ALL;
Powerups = PW_ALL;
}
else
{
if (warmup())
Start Weapons = WP_ALL & ~(WP_GRAPPLING_HOOK | WP_BFG);
else
Start Weapons = WP_GAUNTLET | WP_MACHINEGUN;
Start Powerups = No;
if ($g_gametype == GT_TOURNAMENT)
{
Weapons = WP_ALL & ~WP_GRAPPLING_HOOK; // orig: All - Hook; there're maps with bfg, thanx kyto for hint
Items = IT_ALL & ~(IT_TELEPORTER | IT_MEDKIT);
Ammos = AM_ALL;
Powerups = No;
}
else
{
Weapons = WP_ALL & ~WP_GRAPPLING_HOOK; // orig: All - Hook; there're maps with bfg, thanx kyto for hint
Items = IT_ALL;
Ammos = AM_ALL;
Powerups = PW_ALL;
}
}
// Team Deathmatch & Capture the Flag
if (($g_gametype == GT_TEAM) || ($g_gametype == GT_CTF))
Drop Enable = DR_FLAG | DR_WEAPON;
else
Drop Enable = No;
Hit Box = 0.9;
Hitbox Cylinder = yes;
Weapon Time //orig: Switch Time[*] = -200;
{
Dropping = 201;
Raising = -201;
Ammo = 0;
Shooting = 0;
}
Spawn Protection = 0;
Missiles->Destroyable = 0;
$xp_inactivitySpectator = 0;
Missiles->Teleport = 0;
Multi Jumps = 0;
Impact Score = ($g_gametype == GT_CA ? 100 : 0);
if (in($g_gametype, GT_CA, GT_FTAG))
DM Flags = DM_NO_SELF_DAMAGE | DM_NO_FALLING_DAMAGE | DM_NO_QUAD_KNOCKBACK; // orig: +NoSuicide
else
DM Flags = DM_DROP_WEAPONS; //orig: +NoSuicide;
Corpse
{
Gib = no;
Time = 5;
}
//--Spawn System = 1;
Respawn Time = 2;
Haste Factor = 1.5;
Regen Factors
{
Soft Health = 15;
Hard Health = Soft Health / 3;
Soft Armor = 0;
Hard Armor = 0;
}
Suit Factors
{
Direct = 0.75;
Splash = 0;
}
$g_quadfactor = 3.0;
Swim Factor = 1.0;
if ($g_gametype == GT_CA)
{
Health = 200;
Health Rot Rate = 0;
}
else
{
Health = 125;
Health Rot Rate = 1000;
}
Health Soft Limit = 100;
Health Hard Limit = 200;
Health Regen = 0;
Health Regen Amount = 1;
Armor = 0;
Armor Rot Rate = 1000;
if (($g_gametype == GT_CA) || warmup())
{
Armor = 100;
Armor Rot Rate = 0;
}
Armor Soft Limit = 100;
Armor Hard Limit = 200;
Armor Regen = 0;
Armor Regen Amount = 1;
}
Armor System
{
System = 0;
Spawn Quality = IT_ARMOR_JACKET; //orig: Yellow;
Jacket Limit = 200;
Combat Limit = 200;
Body Limit = 200;
Jacket Quality = 0.66; // orig: 0.5
Combat Quality = 0.66; // orig: same
Body Quality = 0.66; // orig: 0.7
}
Freeze Tag
{
Thaw Distance = 96; //orig: 128, ql value (prev.): 64
Thaw Score = 2;
Teleport Thaw = no;
/*orig: Lock Time {* 120, 0}*/
$_lock_time = 120;
$_ft_tf_void = 1; // orig: Void = 1;
$_ft_tf_team = 30; // orig: Team = 30;
$_ft_tf_enemy = 1; // orig: Enemy = 1; o_O
$_ft_tf_hurt = 5; // orig: Hurt = 5, 1;
$_ft_tf_lava = 5; // orig: Lava = 5, 1;
$_ft_tf_slime = 4; // orig: Slime = 4, 1;
$_ft_tf_water = 3; // orig: Water = 3, 1;
Self Thaw Time = $_lock_time;
Void Thaw Time = $_lock_time / $_ft_tf_void;
Thaw Time = $_lock_time / $_ft_tf_team; // lock: 120, Team Factor: 30, 120/30 == 4 (to be more precise, it would be 31x, not 30x cuz including default factor which is 1x)
Lava Thaw Time = $_lock_time / $_ft_tf_lava;
Slime Thaw Time = $_lock_time / $_ft_tf_slime;
Water Thaw Time = $_lock_time / $_ft_tf_water;
Crushed Thaw Time = $_lock_time / $_ft_tf_hurt; // not sure, subject to check
}
Round
{
Warmup Respawn = 0;
if ($g_gametype == GT_CA)
{
Mode = MODE_WARMUP;
Reset Flags = RESET_ALL;//RESET_HEALTH | RESET_ARMOR | RESET_WEAPONS | RESET_POWERUPS;
Warmup = 7;
Warmup Respawn = WARMUPRESPAWN_PLAYERS;
}
else if ($g_gametype == GT_FTAG)
{
Mode = MODE_WARMUP;
Warmup = 4;
}
else
{
Mode = 0;
Reset Flags = RESET_NONE;
Warmup = 0;
}
}
Grapple->Offhand = 0;
Suicide
{
Damage = 0;
Radius = 0;
Style = 0;
}
Gauntlet
{
Cycle = 400;
Damage = 50;
Knockback = Damage;
Weight = 1.0;
}
Machinegun
{
AmmoLimit = 150;
Ammo = (($g_gametype == GT_CA) || warmup() ? 100 : 50);
Cycle = 100;
Damage = ($g_gametype == GT_TEAM ? 4: 5);
Splash Damage = 0;
Regen = no;
Radius = no;
Knockback = Damage;
Self Knockback = 0;
Style = WPS_IMPACT_MACHINEGUN;
Spread = 1;
Radial = 1;
Bounce = no;
Sky = no;
Weight = 1.0;
}
Shotgun
{
AmmoLimit = 25;
if ($g_gametype == GT_FTAG)
Ammo = 10;
else if ($g_gametype == GT_CA)
{
Ammo = 50;
AmmoLimit = 50;
}
else
{
if (warmup())
Ammo = AmmoLimit;
else
Ammo = 0;
}
Cycle = 1000;
Damage = ($g_gametype == GT_TEAM ? 4: 5);
Splash Damage = 0;
Regen = no;
Radius = no;
Knockback = Damage;
Self Knockback = 0;
Style = WPS_IMPACT_SHOTGUN;
Radial = yes; PelletCount = 20; FixedPattern = 3; Spread = 1000; // from default.cfg shipped with xp2.2
Bounce = no;
Sky = no;
Weight = 1.0;
}
Grenade Launcher
{
AmmoLimit = 25;
Ammo = (($g_gametype == GT_CA) || warmup() ? AmmoLimit : 0);
Cycle = 800;
Damage = 100;
Splash Damage = 100;
Speed = 700;
Regen = no;
Radius = 150;
Knockback = Self Knockback = Damage * 1.1;
Style = WPS_IMPACT_GRENADE;
Bounce = -1;
Gravity = yes;
Time to Live = 2.5;
Sky = 0;
Weight = 1.0;
Self Damage = 0.5;
}
Rocket Launcher
{
if ($g_gametype == GT_CA)
{
AmmoLimit = 50;
Ammo = AmmoLimit;
}
else
{
AmmoLimit = 25;
if (warmup())
Ammo = AmmoLimit;
else
Ammo = 0;
}
Cycle = 800;
Damage = 100;
Speed = 1000;
Regen = no;
Radius = 120;
Knockback = Damage * 0.9;
Self Knockback = Damage * 1.1;
Splash Damage = 84;
Style = WPS_IMPACT_ROCKET;
Bounce = no;
Gravity = no;
Homing Factor = 0.3;
Time to Live = 30;
Sky = 0;
Weight = 1.0;
Self Damage = 0.5;
}
Lightning Gun
{
if ($g_gametype == GT_CA)
{
AmmoLimit = 200;
Ammo = AmmoLimit;
}
else
{
AmmoLimit = 150;
if (warmup())
Ammo = AmmoLimit;
else
Ammo = 0;
}
Cycle = 50;
Damage = 7;
Splash Damage = 0;
Regen = no;
Radius = no;
Knockback = Damage * 1.5;
Self Knockback = 0;
Range = 768;
Style = no;
Bounce = no;
Weight = 1.0;
Sky = no;
}
Railgun
{
AmmoLimit = 25;
Ammo = (($g_gametype == GT_CA) || warmup() ? AmmoLimit : 0);
Cycle = 1500;
Damage = 80;
Splash Damage = 0;
Regen = no;
Radius = no;
Bounce = no;
Sky = no;
Weight = 1.0;
Knockback = Damage * 0.85;
Self Knockback = 0;
Style = WPS_RAILTRAIL | WPS_IMPACT_RAIL;
}
Plasma Gun
{
if ($g_gametype == GT_CA)
{
Ammo = 100;
AmmoLimit = 100;
}
else if ($g_gametype == GT_FTAG)
{
Ammo = 50;
AmmoLimit = 150;
}
else
{
AmmoLimit = 150;
if (warmup())
Ammo = AmmoLimit;
else
Ammo = 0;
}
Cycle = 100;
Damage = 20;
Splash Damage = 15;
Speed = 2000;
Regen = no;
Radius = 20;
Knockback = Damage * 1.1;
Self Knockback = Damage * 1.3;
Style = WPS_IMPACT_PLASMA;
Bounce = no;
Gravity = no;
Time to Live = 30;
Spread = 300;
Sky = no;
Weight = 1.0;
Self Damage = 0.5;
}
BFG
{
Cycle = 300;
Damage = 100;
KnockBack = SelfKnockBack = Damage;
Splash Damage = 100;
Radius = 80;
Self Damage = 0.5;
Regen = no;
Speed = 1800;
Ammo = 0;
Ammo Limit = 25;
Style = WPS_IMPACT_BFG;
Bounce = no;
Gravity = no;
Time to Live = 10;
Sky = no;
Weight = 1.0;
Firing Weight = 1.0;
}
Items
{
Shootable = no;
}
modifyItem(0, "item_armor_shard", "", 25, 5);
modifyItem(0, "item_armor_jacket", "", 25, 25);
modifyItem(0, "item_armor_combat", "", 25, 50);
modifyItem(0, "item_armor_body", "", 25, 100);
modifyItem(0, "item_health_small", "", 35, 5);
modifyItem(0, "item_health", "", 35, 25);
modifyItem(0, "item_health_large", "", 35, 50);
if (($mapname == "pro-q3tourney4") || ($mapname == "pro-q3tourney7"))
{
modifyItem(0, "item_health_mega", "", 120);
}
else if ($mapname == "q3dm17")
{
modifyItem(0, "item_health_mega", "", 45);
}
else
{
modifyItem(0, "item_health_mega", "", 35);
}
modifyItem(0, "item_quad", "", 120, 30);
modifyItem(0, "item_enviro", "", 120, 30);
modifyItem(0, "item_haste", "", 120, 30);
modifyItem(0, "item_invis", "", 120, 30);
modifyItem(0, "item_regen", "", 120, 30);
modifyItem(0, "item_flight", "", 120, 30);
if ( $g_gametype == GT_TEAM)
{
modifyItem(0, "weapon_*", "", 30);
//modifyItem(0, "ammo_*", "", 30); // see below
}
else
{
modifyItem(0, "weapon_*", "", 5);
if (($g_gametype == 1) && ($mapname == "pro-q3tourney4"))
modifyItem(0, "weapon_railgun", "", 15);
//modifyItem(0, "ammo_*", "", 10); // see below
}
modifyItem(0, "holdable_teleporter", "", 60);
modifyItem(0, "holdable_medkit", "", 60);
modifyItem(0, "team_CTF_redflag", "", 30);
modifyItem(0, "team_CTF_blueflag", "", 30);
modifyItem(0, "team_CTF_neutralflag", "", 30);
modifyItem(0, "item_health_mega", "", -1, 100);
modifyItem(0, "weapon_machinegun", "", -1, 50);
modifyItem(0, "weapon_shotgun", "", -1, 10);
modifyItem(0, "weapon_grenadelauncher", "", -1, 10);
modifyItem(0, "weapon_rocketlauncher", "", -1, 10);
modifyItem(0, "weapon_lightning", "", -1, 100);
modifyItem(0, "weapon_railgun", "", -1, 10);
modifyItem(0, "weapon_plasmagun", "", -1, 50);
modifyItem(0, "weapon_bfg", "", -1, 10);
// all ammo boxes respawn within 40 secs
modifyItem(0, "ammo_bullets", "", 40, 50);
modifyItem(0, "ammo_shells", "", 40, 5);
modifyItem(0, "ammo_grenades", "", 40, 5);
modifyItem(0, "ammo_rockets", "", 40, 5);
modifyItem(0, "ammo_lightning", "", 40, 50);
modifyItem(0, "ammo_slugs", "", 40, 5);
modifyItem(0, "ammo_cells", "", 40, 50);
modifyItem(0, "ammo_bfg", "", 40, 5);